Ozone Layer 1.15
First, i just want to thank the support i got from the roguelikes subreddit and the discord.
anyways, heres the changelog.
update 1.15:
Adds:
-an end goal, get to the sun totem at the 20th level on any chunk to win! This game needed a goal, and now it has one. (Time taken to complete the game is shown on the ending screen)
-artifacts show up on the map now showing where they are
-mods with overlapping variables now stop the game from starting, allowing for modders to test compatibility between mods.
-respawn totem: a cyan totem that gives you one extra life when placed. has a smaller chance to get than other totems when buying from kroo.
changes:
- cave walls to be colored and not just black or green. Looks way better now!
- you now can't ascend or descend when theres a monster above or below you (when its 1 tile away from you max).
- the game now warns you in the top left of hazards when you ascend or descend.
- respawning now completely restarts the game and the remaing levels, makes the game more like a roguelike.
fixes:
-hunter quests and interaction to not crash the game and now work with the new map
Files
Get Ozone Layer
Ozone Layer
a time-based roguelike
Status | In development |
Author | Blue claws entertainment |
Genre | Survival, Adventure |
Tags | 2D, ascii, Pixel Art, Roguelike, Singleplayer |
Languages | English |
More posts
- v1.16.1Dec 24, 2023
- update 1.16Sep 29, 2023
- update 1.15.1 - addressing modding bugJul 04, 2023
- update 1.14.1May 17, 2023
- update 1.14May 16, 2023
- ozone layer - 1.13 patchMay 12, 2023
- the ozone is goneMay 08, 2023
- The tavern patch - 1Jul 18, 2022
- the tavernJul 14, 2022
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