update 1.14


update 1.14:

adds:

-bigger map! just move across the edge of the screen to move to another chunk of the map. the map is made of a 100x100 grid of chunks.

-new monster variation allows monster to move multiple tiles per tick if they have a certain trait.

-multiple monsters per level.

-map coordinates show on the screen, to help navigate through the new map.

-new traits for monsters, this includes "Health", "Damage", "Spawner", "Sight", and the previously added "Speed" trait.

-press M to see the entire map of loaded chunks. use q and period to move up and down z levels.

-modding capability! check out the mods Directory to get started. to make a mod use python and pygame to display new content. Have fun!(documentation to come out soon)


optimizes:

-main monster list to only access the monsters on your level, should provide better performance.


changes:

-default monster movement speed to be slower.

-2nd ground layer color from reddish to brown.

-ascend and descend buttons have been changed to q and e.

-interact with hemistor Radios and NPCs button has been changed to f.


question: why are the monsters colored??

answer: each monster has a color corresponding to the trait that they have. 

- Green is the extra health trait.

- Red is the extra damage trait.

- Purple is the sight trait, which adds how far the monster can detect the player.

- Yellow is the speed trait, which allows the monster to move twice in one turn.

- Cyan is the spawner trait, which allows it to spawn another monster on death.

join the discord at discord.gg/JDUnc5v8hW

Files

ozoneLayer-1.14.zip 25 MB
May 16, 2023

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